OpenGL 2.0 white papers available for download

The OpenGL 2.0 white papers are freely available for download now. We would like your input on them! Our goals for OpenGL 2.0 are to add support for pixel and fragment shaders through a high level hardware independent language, improve memory management and give applications more control over the rendering pipeline. In doing so, we still will provide compatibility with OpenGL 1.3 - so older applications will run on graphics accelerators with OpenGL 2.0 drivers.

For more information and to download the papers, please visit: