OpenGL 2.0 on Windows

It is really great to see OpenGL 2.0 released. Since Microsoft is not updating opengl32.dll, does that mean we have to use wglGetProcAddress() to get new OpenGL 2.0 functions even though these functions are part of OpenGL core (not extensions)? What other implications Windows OSs have on OpenGL 2.0? I appreciate anybody’s input on this. Thanks.

Yes, it will certainly be like with OpenGL 1.2 1.3 1.4 1.5 …

Looks like 1.2 is an exception. I heard MS will update its implementation to this release.


You don’t need an updated OpenGL32.dll.

Use this instead.

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