Hi, there seems to be a problem with OpenGL 1.1 stability on some machines. The software uses only 1.1 functions, but some machines just crash, reproducibly and on isolated hardware (some AMD integrated).
I cannot get those PCs to get memory dumps, but I have to find a solution, or else I will have to replace all OpenGL rendering stuff, because it’s not safe enough for production as it is now.
What could be the cause and is anyone using OpenGL 1.1 successfully in wide scale projects?
Is there a way to fall back to Microsoft OpenGL 1.1 always, even if the drivers offer hardware implementation?