OpenCollada Maya skeleton export

Hi, I’ve tried looking for documentation but to no avail so I thought I’d ask here. When you export a rigged model from Maya, previously I believe you could select the root node and it would export only that as a skeleton. Now it seems I get quite a few out. Is this expected behavior or am I just doing something silly on export?

Also, you used to get a time range for exporting animation, this has gone as well right, and it exports whatever is on the timeline, and any clips in the scene?