Actually for studies and develop I’m using a laptop with APU(CPU/GPU) Atom IntelProcessor (X5-Z8350 x86_64 2GB Ram ~1GB Vram), don’t judge me, I would like to know if I should study and use OpenCL in my application, be it OpenGL, GL ES or Vulkan. Because for example, to use GPU in Blender 2.79 I need to enable OPENCL with command:
CYCLES_OPENCL_SPLIT_KERNEL_TEST = 1 --debug-cycles --debug-value 256
My GPU doesn’t work in Blender normally without activating OpenCL, at least as I understand it, without activating, what renders is just the CPU.
Should I use OpenCL in my app too? Anyone can correct me if I’m wrong?
@Edit: Is it the same for Android?