I want implement Goldfeather CSG rendering algorithm in Windows Embedded Compact. I would like to find the best tool for it.
How OpenGL APIs can be directly called using Windows Embedded Compact 7 or Windows Embedded Compact 2013? Where tutorial or sample can be found? How OpenGL headers (gl.h or gle.h) can be included to the app? What should be added to the OS image? Is OpenGL is part of the Board Support Package? Is it a “third party item”?
Or is ther a way to use pixel level frame-buffer operations in Silverlight (z-buffer, stencil buffer) ?