# Open GL ES 2.0 Library

**URL:** <https://community.khronos.org/t/open-gl-es-2-0-library/792>\
**Category:** OpenGL\
**Tags:** opengles\
**Created:** [September 8, 2007, 12:11am UTC](https://community.khronos.org/t/open-gl-es-2-0-library/792 "2007-09-08T00:11:43Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![sdx2000](https://community.khronos.org/user_avatar/community.khronos.org/sdx2000/32/1701_2.png) [@sdx2000](https://community.khronos.org/u/sdx2000)\
**Post date:** [September 8, 2007, 12:11am UTC](https://community.khronos.org/t/open-gl-es-2-0-library/792/1 "2007-09-08T00:11:43Z")

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Hi,

A newbie question. Implementing an OpenGL ES 2.0 library from scratch is a formidable task. It would be very helpful if a reference implementation of OpenGL ES 2.0 over EGL were available. Thus far I have failed to locate such an implementation. I would be grateful if any kind soul could point me to such a thing if it exists at all. What are my alternatives here?

Regards,  
Sandeep Datta.

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**Author:** ![hmwill](https://community.khronos.org/letter_avatar_proxy/v4/letter/h/fbc32d/32.png) [@hmwill](https://community.khronos.org/u/hmwill)\
**Post date:** [September 8, 2007, 11:30am UTC](https://community.khronos.org/t/open-gl-es-2-0-library/792/2 "2007-09-08T11:30:05Z")

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> [@sdx2000](#):
>
> Hi,
> 
> A newbie question. Implementing an OpenGL ES 2.0 library from scratch is a formidable task. It would be very helpful if a reference implementation of OpenGL ES 2.0 over EGL were available. Thus far I have failed to locate such an implementation. I would be grateful if any kind soul could point me to such a thing if it exists at all. What are my alternatives here?
> 
> Regards,  
> Sandeep Datta.

Sandeep,  
what exactly are you looking for? A driver-framework, a software implementation, an emulation library on desktop machines?

- HM

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**Author:** ![sdx2000](https://community.khronos.org/user_avatar/community.khronos.org/sdx2000/32/1701_2.png) [@sdx2000](https://community.khronos.org/u/sdx2000)\
**Post date:** [September 10, 2007, 1:45am UTC](https://community.khronos.org/t/open-gl-es-2-0-library/792/3 "2007-09-10T01:45:46Z")

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Hi hmwill,

Thanks for responding. I am looking for a software implementation. It need not completely emulate the OpenGL ES 2.0 functionality. I guess I am looking for something which can be used over a raw interface like GAPI or EGL. I am using a custom developed hardware platform (OMAP 2430 + PowerVR MBX VGA Lite). I need an OpenGL 2.0 interface to the MBX lite accelerator.

As you can probably tell I am a complete newbie in this field (but not a newbie programmer / hardware engineer) please feel free to point out if I am not making sense.

Regards,  
Sandeep Datta.

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**Author:** ![hmwill](https://community.khronos.org/letter_avatar_proxy/v4/letter/h/fbc32d/32.png) [@hmwill](https://community.khronos.org/u/hmwill)\
**Post date:** [September 10, 2007, 7:52am UTC](https://community.khronos.org/t/open-gl-es-2-0-library/792/4 "2007-09-10T07:52:44Z")

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> [@sdx2000](#):
>
> I am using a custom developed hardware platform (OMAP 2430 + PowerVR MBX VGA Lite). I need an OpenGL 2.0 interface to the MBX lite accelerator.

Well, if it’s for an MBX, I assume Xmas is your man in this forum… 😉  
Or just contact PowerVR directly.

- HM

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**Author:** ![sdx2000](https://community.khronos.org/user_avatar/community.khronos.org/sdx2000/32/1701_2.png) [@sdx2000](https://community.khronos.org/u/sdx2000)\
**Post date:** [September 12, 2007, 11:03pm UTC](https://community.khronos.org/t/open-gl-es-2-0-library/792/5 "2007-09-12T23:03:13Z")

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Hi hmwill,

Does Vincent support OpenGL ES 2.0? And if it does can it be used with the PowerVR accelerator with the optional floating point unit?

Regards,  
Sandeep Datta.

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**Author:** ![hmwill](https://community.khronos.org/letter_avatar_proxy/v4/letter/h/fbc32d/32.png) [@hmwill](https://community.khronos.org/u/hmwill)\
**Post date:** [September 15, 2007, 5:05pm UTC](https://community.khronos.org/t/open-gl-es-2-0-library/792/6 "2007-09-15T17:05:35Z")

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> [@sdx2000](#):
>
> Does Vincent support OpenGL ES 2.0? And if it does can it be used with the PowerVR accelerator with the optional floating point unit?

Hi Sandeep,  
yes, I am working on a version of Vincent supporting OpenGL ES 2.0, and no, I am not targeting the PowerVR accelerator. Any success getting support from Imagination directly?

- HM

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**Author:** ![system](https://community.khronos.org/uploads/default/original/2X/b/ba89cb49313a0e869198c8be354afde8bcae027e.png) [@system](https://community.khronos.org/u/system)\
**Post date:** [October 19, 2021, 6:00pm UTC](https://community.khronos.org/t/open-gl-es-2-0-library/792/7 "2021-10-19T18:00:14Z")

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