Okay, as if I haven’t bothered enough… here’s more.
It seems as if my printing output is placing parts of an object that are behind the front surface on top of the front surface. Is this supposed to happen (ie: stuff rendered to a bitmap is drawn in the order they’re rendered, so if you render the front object and then an object behind, it will be flattened to the top of the original object)?
If so, how do I fix it?
And secondly, billboards:
I need to use 2D text in my app. I’ve heard about the performance of 2D-bitmap text, let alone not being able to get it to even work (The display lists create, but no output). I’m using 3D-TTF flattened fonts, but they have very poor resolution. So my final solution is dynamic billboards, which I know of all the obvious benefits.
Two things with that though… first, how do I create them?
Second, How do I keep the billboard front facing when the scene its attached to rotates?
Sorry to make you digest all that at once.
Thanx in advance for any help.