I done some OpenGL program in BuilderC++.
There are two spheres rotating arround the screen. No tekstures included! I measure FPS and I get only 60 fps on my machine in win2000 and about 20 fps in Win98SE.
Quake 2 runs about 170 fps in Win98SE.
It seems that my code sucks.
- Why is such a difference between win98 and win2000?
- Why two spheres without textures runs about 9 times slower than Quake 2 with all textures and etc…
- When I cut out two spheres from my program
I didn’t get any improvemet in performance.I just swapping screens without any data.
Where I fail in my program?
Please help me.