Older Anti-Aliasing with Vulkan does not function properly

Hi,

For quite a while i have been having some succesfull testruns on Linux with proprietary drivers but i stumble on the a similar issue that is also observed in VKCube (not on Fedora using AMD prop; but present in other programs) is the effect of ’ Moiree’ witnessed below in the example of VKCube on the Edge of VKCube there are some Jagged edges indicating that Aliasing is not properly functioning.

While debugging a issue with Vulkan in classic games; which include ‘a vague distance moiree’ and ‘texture moiree’ as well as 'aliasing issues.

Here is another example of the phenomenon. It looks like they have been developing a ‘cataract’ syndrom in which lightning is afixiated to the viewport camera. OpenGL programs for Anti Aliasing failed to link properly with the Vulkan Driver Overide of the AMD Drivers.

A shown below

[ Can’t be embedded due to limitation shows Moiree effect in distance of WoW )

Capturing the Moiree effect however needs to be filmed.

[ Embedded example of Moiree Effect ]

[ Embedded example of Distance Moiree on Terrain Texture ]

[ REMOVED " LOGGING FILES REGARDING LEAKING TERRAIN GEOMETRY ]

Thank you in Advance!

Hi there in advance to this project.

Vulkan-SPIRV cache compilation or either improper handling of the lot in ALL OS Versions has broken X11 on Linux and DirectX on Windows.

Guys this is ‘leaking’ code from a broken X11-DX11 context very badly.