My apologies for asking so many questions. And my thanks to everyone who’s helped me so far.
Here’s the question:
Is it possible to replace multiple calls to glRotate*() with a single matrix?
I mean. Can I take three rotation matrices (one for each axis) multiply them together (on paper) and thereby having ONE matrix than does all three rotations at once. And just update the angle-variables?
So I have a matrix. I put arbitrary angles into the rotation-angles (I named them a,b and c) and then I do the calulations I have in my angle, upon which I multiply it with the current matrix. Will that work?
Can I multiply the product of three rotation matrices with the current matrix and expect to get the same result as multiplying the current matrix with the three rotation matrices sequentially?