I’m using glEnable(GL_DEPTH_TEST); to Enable the Depth Buffer (glDepthFunc(GL_LESS); as parameter) and glClear(GL_DEPTH_BUFFER_BIT); for clearing it.
It works all perfect while software rendering but if i enable hardware acceleration some polygons in the background aren’t hidden.
I think it’s a problem with the Voodoo III. Does anyone know how to hide the polygons which are deeper in the z-axis space correct on a VIII?
My SDK is Glut.
(And yes i know, my English is very bad )