nope. However, I added
glDrawBuffer(GL_NONE);
and then the COMPLETE test passed.
So now I need to get the values of the depth buffer - I was trying:
glReadBuffer(GL_FRAMEBUFFER_EXT);
glReadPixels(0, 0, width, height, GL_DEPTH_COMPONENT, GL_FLOAT, depths);
but they are all just black. How should I get the values into an array?
Thanks,
Dave