ODE help - Spaces and collision detection

Hello I setted up ODE, got everything working exept by the collision detection, now, I understand I need “spaces” and all that, but the documentation is not clear about how should I setup for example a box class and its size to the rigid body.

Is there any site with such info? is there any c++ example I can see?

Thanks!

Uh…wtf!? This is an opengl forum, not a physics library forum. If you need help with ODE join their mailing list or go to gamedev.net’s forums, they have a forum just for this kind of thing.

Just b/c you are using GL in your program doesn’t imply that any question about it, be it physics, sound, input, etc should be asked here.

-SirKnight