The updated 500+ page document including all the new extensions supported in the release 10 drivers should be on the NVIDIA web page shortly.
Some of the cool new extensions are:
NV_evaluators - for the GeForce3 higher order surface engine
NV_packed_depth_stencil - to read Z24S8 directly
NV_register_combiners2 - per-stage constants for register combiners
NV_texture_rectangle - non-power-of-two textures (no mipmapping or repeat)
NV_texture_shader - dependent texturing engine
NV_vertex_program - programmable T&L
SGIS_generate_mipmap - hardware accelerated mipmap generation for dynamic (glCopyTexSubImage) textures!
SGIX_shadow/SGIX_depth_texture - hardware shadow mapping support
WGL_ARB_pbuffer - pbuffers!
Lots of really great features in these new drivers – and many of the new features are supported by your GeForce256 and GeForce2 hardware!
glCopyTexSubImage2D is really fast now – you can thank Matt Craighead (mcraighead) for that!
Will post the link to the doc shortly…
[This message has been edited by cass (edited 03-02-2001).]