Does anyone have any ideas on the techniques used for the softshadowing in the Last Chance Gas demo
There are some strange textures in the textures\softshadows subdirectory… horizon maps or something??
I’d bet it’s prebaked in those shots. Basically a light map.
I thought the demo did a time advance of day to night? Surely pre-baked shadows wouldn’t work for this.
Could be wrong tho. Best bet is to ask Simon Green.
Now that’s what i call a Trick, with a big T.
This demo to me is just plain frickin cool. I was very impressed by it. When I watched the video of it I found it hard to keep my mouth closed. It may not be doing all of the fancy GI calcs and all that on the card in real-time (not possible yet) but it sure as heck looked like it.