NVidia VAR question

Hi everybody,

I want to use the NVidia vertex_array_range extension. I know that it’s recommended to allocate memory once (with wglAllocateMemory). But is that a requirement ? Appearantly I can only call this ONCE, all subsequent calls return NULL.

Anybody has a suggestion ?


Sorry for bothering, as I see now from previous posts, one is supposed to allocate only one big bunch of memory.

Thanks anyway