Has anyone found any good references for using NVidias Register Combiners. I downloaded and read the documentation from nvidia’s site, and I pretty much understand how the register combiners work and how to access the functions and configure the combiners, but Im not quite sure how to put it to practical use.
I downloaded the demos fromt their site and am attempting to understand the code, but I dont find them to be the most intuitive learning material. And a lot of it I have trouble understanding (ex: what are 1/2 angle vectors,…). I guess it would help to have an understanding of bump mapping and such. If anyone knows any good references that show how to use them from a more “tutorial-like” perspective, I would appreciate it.