I am writing a flight animation in OpenGl and am running into some troubles when it is run on an Nvidia GeForce4 ti 64mb. When run on zero hardware acceleration the project works fine. With hardware acceleration turned on, some polygons dissappear altogether, while others get broken up into jagged two tone objects. Any ideas? I need the acceleration badly so that it will run at a more than mind numbing pace.
Well no, what I meant is that the Z-fighting seems to be cured. The remaining problem is that one whole piece of my geometry disappears under harware acceleration. Like it can’t be seen from any angle.