NVIDIA ARB light.position still in object space?

EDIT: The driver bug has been fixed. The problem was my fault. Sorry to bring this up .

Has the problem discussed in this thread http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/007487.html been fixed as of driver version 42.01? If not, is there any word about when it will be fixed? I’m asking because the light that I’m getting doesn’t seem to be in eye space…

– Zeno

[This message has been edited by Zeno (edited 02-27-2003).]

as far as i know light.position is in world space, i.e. light coords multiplied by modelview matrix
isnt it supposed to be so?

A point which has been multiplied by the modelview matrix is in eye space.

ya sure i must have drunk too much :>