NV Vertex Program ?

Hi,

want to know many things at this time…

What could give a vertex program to a renderer ? Just using any arrays functionalities as 2nd coloring, multi texturing could be as efficient as VP ? I may have misunderstood what VB are on the OpenGL extension pages…

Vertex Buffers, and Vertex Programs are completely different things.

Vertex Buffers, hold vertex data, used for drawing primitives, Vertex Programs are small programs run on every vertex, to transform them, and calculate lighting values…etc…

I didn’t fully understand your question tho.

Nutty