nv_vertex_program and nv_vertex_array_range


actually I’m trying to do some stuff with vertex shader that I already know from Direct3D (shame on me, I know!). I’ve already got a memory manager to use the VAR extension and I wonder if I can put the variable that I set up with the function glVertexAttribPointerNV in AGP ou Video memory like I do for pure TL rendering with glVertexPointer() ?


Yes, you can do that. That’s what I do on the GeForce3 ( runs very fast too ).