i have already succeed in making some memory allocation using AGP and drawing some few triangles with extensions.
But, now, i have rebuild all my system and put a native support for AGP (which is 4x mode). and my program doesn’t compile anymore: it says that it doesn’t know these functions:
glVertexPointerExt() and for normals, …
before, it knew them. I don’t understand anymore.
Do I have to get their adress as for the NV functions ? or may i have made a mistake somewhere ?