I have encountered a weird behavior when Im rendering GL_LINES while line stippling is enabled. It crashes when I move the line outside of the viewport.
An invalid value is being loaded into register eax and being used for referencing. Sometimes its 1 and sometimes its 17. The crash occurs in nvogl driver.
I have uploaded a small CPP file that shows the problem.
I’m guessing no one had the problem?
I’ll try it myself tonight if you wish?
edit: The link does not work.
[This message has been edited by Nutty (edited 10-28-2002).]
Just tried your demo. Works fine for me, even when moving the stippled line out of the viewport. No crashes.
Edit: Running on a GF4 Ti4200 with 40.72 drivers.
[This message has been edited by Asgard (edited 10-28-2002).]
You have to right click on the link and choose save as.
I consistently get a crash in the release drivers (30.83) on a Gf 2, but the card shouldn’t matter me thinks.
I patched it by using textures to simulate the stipple in my code.
Seems to be a driver bug then that got fixed in the newer ones. Just upgrade your drivers.