NURBS intersection


I need to compute an intersection of nurbs (curves and surfaces). Could someone a help me, where I could find the algorithms about this stuff?


I would suggest posting on - this is not really an opengl related problem. There are lots of math theorists who would be only too willing to help on the newsgroup

Also search the web. I have read several papers in the journals of Computer-Aided Design and Computer-Aided Geometric Design.
You can going to see equations and equations in these papers though.