Number of lights and smooth effects


  1. Is there any way to render scene with more than 8 light sources?

  2. How to made such an effects like dust which borders are smoothly disappearing?

  1. Yes…just change the lights between objects. Eight lights is the limit per polygon that’s supported by OpenGL. If you need more, you might be able to use blending to make it appear as though there’s more than 8 lights, but eight lights per polygon should really be enough.

  2. Look around for information on particle systems. That will answer your question.