Hello all!

Im calculating normals for every vertex, but in the end, it looks almost as if I was using GL_FLAT instead of GL_SMOOTH, anyway

the way I calculate them is:

C

|\

| \

|__\B

A

A normal:

v1=B-A

v2=C-A

nv=cross(v1,v2)

d=sqrt((vn.x * vn.x) + (vn.y * vn.y) + (vn.z * vn.z))

vn.x/=d

vn.y/=d

vn.z/=d

B Normal:

v1=C-B

v2=A-B

nv=cross(v1,v2)

d=sqrt((vn.x * vn.x) + (vn.y * vn.y) + (vn.z * vn.z))

vn.x/=d

vn.y/=d

vn.z/=d

C Normal:

v1=A-C

v2=B-C

nv=cross(v1,v2)

d=sqrt((vn.x * vn.x) + (vn.y * vn.y) + (vn.z * vn.z))

vn.x/=d

vn.y/=d

vn.z/=d

I think this is the right way to do it, isnt it?

Thx