HI,I want to code a normal visualizer using the Geometry shader however I’m not sure if I need a seperate Geometry shader for this or incorporate it into my current one. I don’t think the latter is possible is it? especially if you have already defined the layout i.e. layout(triangle_strip, max_vertices = 3) out.
Does anyone know the best route to take, especially when you are deforming vertices inside the shader. How could you visualize normals with the geom shader?
All the best