Hey Guys.
Anybody has an example of a OBJ file with normal map?
I just don’t know how to use Blender to generate them myself,
and there are not much OBJ files with normal maps on the web…
Thanks,
Heinrich
Hey Guys.
Anybody has an example of a OBJ file with normal map?
I just don’t know how to use Blender to generate them myself,
and there are not much OBJ files with normal maps on the web…
Thanks,
Heinrich
Normal maps, as the name suggests, are textures. Obj files store meshes. Mesh files do not store texture data. They may store references to textures (the filename of a texture), but not the texture itself.
I understand perfectly well that OBJ file does not contain a normal map… I’m not so much of a noob…
What I meant is two files:
Thanks…
Heinrich
Try this one.
http://crytek.com/sites/default/files/sponza_obj.rar
http://crytek.com/sites/default/files/sponza_textures.rar
Open the OBJ file in some modeling program (like blender), isolate one object that contains a normal map (like the ground plane) and save that object.
It should be noted that .obj files cannot (as far as I can tell) store the tangent-space basis necessary for doing tangent-space bump mapping.
Yes, that is right. I use this library http://assimp.sourceforge.net/ in order to read .objs and compute tangents and binormals. It is easy to use and it is able to import various commons formats.