Hi! I’m a real-real beginner.

Could someone tell me the vertex normal calculations?

Links to 3D basic calculations articles would be very helpfull.

Thanks! (^_^)

(Sorry about my English!)

look up the cross product, you can use this to find a face normal, then average the face normals for each face attached to a vertex to compute the normal for that vertex.

Alternately if your surface is mathmatical, like a bezier curve you could use calculus and a derivative, but unless you are familier with that, the cross product is your best bet