Any suggestions for a Vulkan tutorial? I’m solid with C++.
I used Joey de Vries excellent tutorial to add a little OpenGL code to an existing Windows app a few years ago.
I needed to transpose the windowing library code to Window’s OpenGL library, I believe it’s called WGL. This worked fine.
Now it’s the same deal, add Vulkan code to an existing Windows App.
Is WGL the Windows library I’ll be using for Vulkan? Searches for “Vulkan WGL” aren’t turning up much. Can somebody point me to a site that will help smooth the process of using a Windows window manager on a Vulkan project?