1.What is the best way to pass the normal map to a pixel shader in terrain per pixel shading (TBO, texture, other)?
2.Should something with color or texture be done also in vertex shader (besides passing it to the pixel shader)?
Thanks a lot! At this stage my needs are very basic - shaded textured terrain with good performance.
I read a lot of theory last few days and I feel a bit shaky how to put all of this togeher, but you reassured my thoughts.