Ok, I have been gearing up to get into some OpenGL programming for quite some time but the sheer multitude of ways to do it is overwhelming. Here is where I want to go. I want to begin writing simple games and utilities that are easily portable to win32 (I will develop in Linux). Now I thought that GLUT or libSDL would be a great approach to this portability issue. Is my thinking on this correct. To me, many of the windows opengl code seems monsterous compared to it’s glut/C clone (using nehe tutorials as a reference). Just making sure that I am on the right track with my thinking. I would like to eventually write OpenGL apps for embedded systems. Thank you for reading my incoherent post.