i have a building model file in which the range of texture coordinate is beyond the normal interval[0,1].
the following is the snippet from the file
…
vt 1.389823 0.967871 -0.212541
vt 1.123831 -0.685677 -0.123045
the textures in each facet of the building is stored in one tga file.
how to render texture of the building model correctly using the opengl? thanks