Someone PLEASE tell me what I’m doing wrong.
If I set both modelview and projectionmatrixes to Indentity. And then when having matrixmode gl_projection, call glOrtho(1,-1,1,-1, 0, 100) I would assume my Z gets higher farther into the screen, and that I can easily draw polygons with a Z-value of 3, 4 etc. but I cant, I have to negate the z-values so I get -3, -4 etc to get anything to show up on the screen, why? What is that I’m missing?