Need Help with my GPU to using validationlayers

My computer using NVIDIA GTX 1060 graphics, but when I trying to run Vulkan tutorials in my computer. I met the trouble that my GPU is not support valdationlayers. Just run this code and return false:

bool checkValidationLayerSupport() {
	uint32_t layerCount;
	vkEnumerateInstanceLayerProperties(&layerCount, nullptr);

	std::vector<VkLayerProperties> availableLayers(layerCount);
	vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());

	for (const char* layerName : validationLayers) {
		bool layerFound = false;

		for (const auto& layerProperties : availableLayers) {
			if (strcmp(layerName, layerProperties.layerName) == 0) {
				layerFound = true;
				break;
			}
		}

		if (!layerFound) {
			return false;
		}
	}
	return true;
}

What can I do to fix this problem?

You can use Markdown here:

```
blah();
cool();
```

results in

blah();
cool();

Layers are provided by the Vulkan SDK, not by GPU. Install the SDK, and read the docs appropriate to your platform.

Thx,I think my Vulkan SDK is corruptioned.