Natve BillBoard support

Native Billboard support in OpenGL would be good. Perhaps a glBegin GL_BILLBOARD type. Then a method glBillBoard(x,y,z,width,height); that made use of current texture, blending, alpha, and all the other current billboard states.

The reasoning for this is that drawing billboards at the moment involves a lot of overhead, that could be reduced by native support.

Look at this: GL_SGIX_sprite

Yes that would be great!