Hi guys & gals,
Im fairly new to OpenGL so…
How do you people put arcs on your surfaces? Like to round the corners on a QUAD.
I’ve been using gluDisk() to put a radi where I want. It works, and you cant see where the disk overlaps the polygon, but…
I guess another way would be to use GL_TRIANGLES.
x = r * cos(DtoR(a));
y = r * sin(DtoR(a));
Does OpenGL have a function to help me out?
Im really starting to dig OpenGL.