A quick question about the opengl texture wrap function, the texcoords are calculated based on the eye, is there a way i can get those coords then rotate the object??
Oh yes, and also, off topic, regaurding multitexturing, im trying to querry how many texelsunits i have with glGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &maxTexelUnits ); and i am receiving a compiler error that GL_MAX_TEXTURE_UNITS_ARB does not exist. Am i missing the header file where this is defined? Where is this defined? and i have a gf2 so i do have multitexels.
you help is much apperciated,