I write a little tetris clone…(i wanted to make something new )…i use the openGL api and the MS vc++6 compiler.
The problem: My programm is way to fast, when i hit the downkey the block i falling down instantly… so, how do i get my programm to make what i want
Well, you have to make the image content time-dependant, not frame-number-dependant. If you are developing in Win32 try looking into QueryPerformanceCounter or the like. Then, say, any block would move a certain way in a second. This will make the blocks always move at the same speed, even if others will have another frame rate.