If anyone has a minute or two to give a brief on what multitexturing is, I would preciate it.
I am wondering if it will solve my problem which is:
I have a terrain database rendered in opengl, and I am using satellite photos for texture. This is great at >= 200 ft radar alt, but below this the texture washes out and it is hard (visually) to tell if you are 100 or 10 feet off of the ground. I would like to be able to fade in a new texture pattern when close to the ground that has enough detail to give better visual cues (some repeated dirt or grass pattern, e.g.)
Is multitexturing what I am looking for?