I’m looking for an example that shows how to implement VK_KHR_multiview in Vulkan 1.1 multiview for single-pass cubemap rendering. Help?
I have one for multiview in my samples repo: https://github.com/SaschaWillems/Vulkan/tree/master/examples/multiview
While it’s not used for rendering a cubemap it’s easy to adopt it for a cubemap.
Cool, I actually got it working. A very simple scene resulted in a modest performance increase. I suspect the difference will increase a lot as draw calls increase. Thanks!