Multiview for cubemap rendering

I’m looking for an example that shows how to implement VK_KHR_multiview in Vulkan 1.1 multiview for single-pass cubemap rendering. Help?

I have one for multiview in my samples repo:

While it’s not used for rendering a cubemap it’s easy to adopt it for a cubemap.

Cool, I actually got it working. A very simple scene resulted in a modest performance increase. I suspect the difference will increase a lot as draw calls increase. Thanks!

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.