This is my first post here, so please, be gentle …
I am using OGL under WindowsNT, with VC++ 5.0, via GLUT.
It looks like I cannot use OpenGL outside the main thread, and it would be great, since the main thread renders on screen, while a secondary one pre-fetches from disk and prepares Display Lists.
How should I do this ?
I cannot use ANY OGL function from the secondary thread !
Threads are created with _beginthread().
BTW, I will quit GLUT as soon as I enter the production stage, but it serves me well at this moment
Thank you !