I’m trying to create a multithreaded application which has a single parent window with 3 child OpenGL windows (with no border) inside of it. Each window is controlled by a different thread. In addition, I want the resize messages from the main window to feed into the children.
Does anyone have a good example of this?
I’ve tried several things and I just can’t seem to get the communication happening between the child and parent windows. Also, the child windows never seem to render anything at all even though for each of the children I try to force the window to be focused and front-most (and then calling wglMakeCurrent to try to get that OpenGL context current).
Thanks in Advance