Hi…I’m fairly new to OpenGL so I have some questions…
I actually play arround with texture mapping and the multitexture extension (also GLSL shading). Simple multitextureing is working fine.
I’ve try to implement a simple plane with a base texture in background and a logo, which i would place somewhere on this plane and scaling/rotating the texture …
A friend of mine told me that i could only archive this using more geometry informations. Is this right?
I thought multitextureing might be a solution to approach my aim, using multiple texture coordinates at the different units. What is the sense of using differend texture coordinates?
All tutorials i’ve found using only the same texture coordinates from Unit 0 at the other Units … And all examples using textures of the same size?
I’ve actually trouble to understand this. Could me anyone point me in the right direction?