multitexturing problem


i thought that every texture unit has its own matrix stack. anyway, on my system there seems to be only one matrix for all texture units. i’ve got a matrox g400 max. did anybody else notice it too, or do you think there’s something wrong with my code ?

Each texture stage does have its own texture matrix. Must be something wrong with your code.

well, yes, but we’re talking about a matrox card. i already spent hours to hunt down a bug in my code, until it turned out that the matrox drivers were buggy