multitexturing problem


i´m rendering a terrain with the gltextureARB extension. the terrain is rendered how it should.

but then i wanted to render some trees without multitexturing. i changed the GL_TEXTURE_ENV_MODE to GL_REPLACE and enabled GL_TEXTURE_2D.

but now the trees don´t get rendered right. at all it seems as they don´t get textured.

i think the problem could be that the configurations i did for multitexturing must be disabled somehow. but i don´t know how.

any suggestions?


ok, the problem is already solved.
had something todo with the texture matrix.