multitexturing problem

How can to enable active texture matrix for texture unit?
Can I use a texture unit1 with automatic generation coordinates and a texture unit 2 without automatic generation coordinates?How?

Thanks in advance.

Ale.

Each texture unit has its own texture matrix (up to a card specific maximum). So call glActiveTextureARB(unit), and the tex matrix for that unit will be current, as well as the texture generation functionality.