Ive been playing with some multitexturing last night, something ive been meaning to do for along time. Some q’s for you ppl.
Is multitexturing free? on all cards that support it. I have a geforce card and even with that it seems i am taking a frame hit while multitexturing is enabled.
Can i enclose glActiveTextureARB inside a disply list?
It seems when i want to stop multitexturing I cannot just call
then continue on with glTexCoord instead of the MT’s glMultiTexCoord2fARB. When i have done this my textures seem rather mixed up. Is this right or am i doing something foolish? The red book tells me that glTexCoord will work on unit 0 if not specified, so i have tried to exploit this by only disabling unit 1.
Thanks in advance,
[This message has been edited by dans (edited 05-04-2000).]