Multitexturing and Vertex Arrays

I was wondering, is there any way to use Multitexturing and vertex arrays, at the same time? And if it is possible, how?
Thanks in advance.

use glClientActiveTexture(ARB) to switch texture units, then the standard glEnableClientState and glTexCoordPointer to assign a texture coordinate array to that texture unit.

Thanks alot!
BTW, is there any place where I can download a manual with the ‘new’ stuff, like a guide to the extensions, with examples, etc?
SO far, I am using the OpenGL programming guide, but it is kind of old…